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Arturia BRASS
Introduction
Brass sounds have been some of the most requested patches from keyboard customers
when trying out the latest and greatest new workstations in the local music
shop. Over the years, composers have used everything to try to recreate realistic
trumpet performances, from modular synthesizers “back in the day”,
to the expensive hardware samplers of the 90’s, the ever-evolving line
of keyboard workstations, and the large sample libraries for use in today’s
DAW programs.
Enter Arturia, the creator of TAE, a process that has resulted in the release
of authentic-sounding software emulations of Moog Modular and Minimoog, Arp
2600, Yamaha CS-80, and Prophet 5 and VS synthesizers. Arturia has partnered
with the French research institute IRCAM (Institut de Recherche et Coordination
Acoustique/Musicque) to create the first software physical model of a brass
instrument. IRCAM was created in 1969, with composer Pierre Boulez as its first
director, and has incorporated the study of music with science, developing
research projects in software and hardware. This would seem to be the perfect
environment for investigating and recreating the physical properties of brass
and wind instruments.
One complaint of the many sampled brass sounds over the years has been the
static nature of the sound. Most keyboard workstations don’t have enough
memory to recreate the sound in a way to satisfy the ears of the average horn
player. The sample libraries may have large samples to get the tone right,
but creating the idiosyncrasies of a horn performance can still be a challenge.
In 1994, Yamaha (who in 2005 bought Arturia) released the first physical modeling
keyboard, the VL1, which specialized in brass and woodwind emulation. They
followed the VL1 with the VL7, VL70M, and VL expansion cards (user-installable
option boards for many or their keyboard models). The synthesis in the VL series
offers a model of a tube, and many parameters to determine length, flare of
the bell at the end, airflow, etc. An expressive, musical performance is possible
with practice, and the resulting sound of the VL models is excellent. Korg
also has created quality physical models of brass and woodwind instruments
in the Prophecy and Z1 synthesizers. I used a VL7 with BC3 breath controller
to trigger BRASS for this review.
How does the new Arturia instrument fare?
First, We Must Install
The computer used for this review was a Mac G4 dual 1.25gHz cpu with 2 gigs
of ram. The minimum configuration for BRASS is a PC (with Windows 98 SE/2000/XP)
or Mac (OS X 10.2 on up) with a 1.5gHz processor and at least 256mb of RAM.
I look at these specs as if I had a single processor, so I was aware my cpu
might be underpowered for this task. It was, to a degree…
BRASS comes with a Syncrosoft dongle. After installing BRASS, the dongle is
authorized, and then the program can be moved from one computer to another.
The program is the dongle so to speak, so don’t lose it! If, like many
folks, you have a laptop AND a desktop computer, and you want to use BRASS
on the road, make sure the dongle goes with you. Could be considered an inconvenience,
but I understand the need to fight software piracy.
When I installed BRASS and opened Apple Logic Pro, I got the dreaded “AU
failed” message
from Logic’s AU Manager, followed by a Syncrosoft error message. I went
to Syncrosoft’s site and downloaded the latest version of the Syncrosoft
License Control. I then booted up “License Control Center “(put
in the Mac’s applications folder by the Syncrosoft install), went to
the “Wizards” drop down menu, selected “activate date licenses”,
typed in the license number furnished in the BRASS package, and was off and
running.
Time To Play
My tendency when getting a new instrument is to start playing right away.
This was no exception, and owning a Yamaha VL7 and a Korg Z1, I had a little “heads
up” on the kind of experience that was around the corner. Sample libraries
are great to work with, but physical modeling gives you an opportunity to breathe
some life into the sound, in a manner of speaking. And the three horns in BRASS
have a lot of life in their sound. The trumpet and trombone are alternately,
bright, mellow, and punchy; they respond to your performance, and sound like
the instruments they purport to be. The choice of notes and use of controllers
is key in creating an authentic performance with these instruments. Phrasing
and articulation are very important for creating the illusion of a genuine
brass performance as well. The sax at first blush was a bit unappealing to
my ears, but after listening to mp3s of a variety of saxophone artists (and
focusing on their sustained notes), I gave it another try, and found it to
sound…like a real saxophone. Perhaps I need to change my playing style
to recreate an accurate sax performance? More to come on this thought…
After some noodling around, I disciplined myself to “put down the breath
controller” and crack open the manual. I mentioned previously about my
tendency to play first, read later…I think reading the manual first in
this case provides a rewarding experience when first playing the instruments.
The manual for BRASS is very well written (in English, French, and Japanese),
and provides some info regarding the research behind the programming. A brief
but thorough explanation is provided detailing the physical properties of the
sound generation in trumpets, trombones, and saxophones. This proves to be
very helpful in choosing how to control the parameters of each instrument.
There is also a brief tutorial on the nature of a handful of styles: pop/rock,
reggae, dance/funk, jazz, classical, fanfare/military, with suggestions for
arranging. At the very least, read through the quick start section. Playing
with BRASS will make more sense, and happiness will then ensue…
The GUI for BRASS is very well organized: simple, elegant, easy to navigate.

Fig. 1: BRASS GUI
There are two modes for BRASS: Live and Riff. The Live mode is the basic set
of instruments, and the mode for, as its name implies, live performance. The
three instruments are listed on the left. In the middle there are 8 parameters,
which become quite fluid looking during a performance, responding to MIDI controller
info. The little arrows at the top and bottom of each parameter are used to
determine the amount of modulation. The parameters deal with different aspects
of the brass instrument sound: attack, pressure (lip pressure on the mouth
piece), pitch timbre, noise (the sound of the air in the ‘column’),
vibrato, vibrato frequency, and mute. You get the choice of five mutes. Three
of them are static: dry, bowl, and harmon. Two are dynamic (you can automate
them): plunger and wahwah. The saxophone offers a selection of three mouthpieces:
standard (plastic), classic (metal), and wood. The mute and mouthpiece choices
are an example of the extent to which Arturia wants to recreate the authentic
performance practice of brass instruments. The mouthpiece types make a difference
(just as in “real life”) in the tone for the sax. Sax players want
to use the different types for different applications, etc., so having the
options here will allow the user to hone in on the desired tone for the playing
style at hand. Generally speaking, keyboard horn sounds may give you one mute;
BRASS gives you five, and they all sound different.
All the parameters (except for ‘attack’) are automatable (see
fig. 2); click on button ‘A’ and you have a graph that allows MIDI-syncable
automation to be drawn in. (See fig. 2) It can be looped, or one-shot. So,
you can affect a change in the lip pressure, bring in the noise a bit stronger
after the initial attack, and have it loop over and over, or just occur at
a specific point. This is a great feature, especially when working in a MIDI
based scoring situation, and you want to keep a lot of the motion in the sound
in tempo, or you have a pretty good idea of how the pressure or vibrato should
change in time, but can’t get the hang of it with your keyboard’s
controllers.

Fig. 2: Modulating the parameters
The instruments in BRASS have seventeen presets, many named for a performance
style, jazz soloist, ballad, classical, etc. You can roll your own and add
custom presets to the list. Below the preset list is a complete file menu
for saving, importing, exporting, etc.
On the right hand side of the screen there are 3 menus. “Configuration” offers
a selection of four different attacks, each one tailored to a certain playing
style; in the manual Arturia recommends certain attacks for certain types of
music. This is another aspect of the manual that is very helpful. You can also
select up to four instances (all have the same parameter settings) of the instrument
in the Configuration section; cpu load, beware! There is also a humanization
feature, which offers three settings, and anywhere in-between: beginner, human,
computer. Each setting controls how much the amount of fluctuation in sound
occurs by the manipulation of the parameters. The “beginner” is
more exaggerated, much as a beginning student would play, lacking great control
over the instrument. "Computer" keeps everything at the numbers dialed
in for the parameters; “human” allows more fluctuation to occur
in the sound, sort of analogous (no pun intended!) to “analog feel” in
VA synths and analog-type soft synths.
“Spacialization” provides room placement and ambience. Ambience
will give you a very basic room reverb, nothing to replace a high end verb
such as Logic’s Space Designer, but a nice feature, none-the-less. The
controls for ambience are spartan: amount and color (warm to cold), plus the
ability to move the instrument image about in the 3D room. Simple, but adequate
for trying to emulate the sound playing in your room, or perhaps band room
at school, on stage, etc.; a more natural way to get some extra life into the
sound.
“
MIDI-Settings” has a good amount of programming options. First up is
the type of controller used: keyboard only, keyboard with aftertouch, keyboard & breath
controller. The latter was my favorite, in that I use a Yamaha BC3 breath controller
quite a bit. Blowing into this controller to affect volume or lip pressure
helped to create a kind of “organic” vibe in performing with the
BRASS instruments. Keyboard sensitivity is next, allowing the setting of velocity
and aftertouch response. Keyboards are all different, most allow the programming
of this, but it is nice having the function right here in the software. Below
these parameters are MIDI connexions (is that a French thing?): five “hard-wired” MIDI
controllers, and eight destinations, connectable by cords. This reminded me
of the cords function in the EMU EIV series of samplers. There are also four
user controller slots. These can be filled up, connected to destinations, then
you can select another four controllers, connect them, etc., all the while
keeping the original four controller/destination sets. Very cool indeed.
At the bottom of the screen in Live Mode is a keyboard for use with your computer’s
mouse. BRASS offers the three instruments in the pitch ranges of their “real” counterparts.
The keys outside the natural range are grey. When selecting the trombone, the
low C, C#, D, and D# are of a different color: they are key switches for Legato
Mode (in green) and Pitch Blend mode (in blue). In Legato Mode, the low C will
trigger a short legato between notes, the C# a longer one. In Pitch Mode, two
modes are addressed: harmonic mode and slide mode. Pressing the D (harmonic
mode) produced a distance of whole step down and a seventh up when utilizing
the pitch wheel. Pressing the D# (slide mode) produced a half step down, a
whole step up. It took awhile before I realized that I could hold the key switches
down and release my right hand from the keyboard before triggering the subsequent
melodic line. Once I figured that one out, it was great fun playing with the
key switches.
The Riffage
The Riff mode was where I ran into trouble. This mode offers hundreds of short
brass phrases, solo and in sections, utilizing a variety of styles: pop, jazz,
Motown, Latin, Hip Hop, etc. At first “trigger”, I couldn’t
play any of the riffs without my cpu sputtering and wheezing. I sent an email
off to Arturia, and the next day (excellent service: they have always replied
quickly via email) I got this reply:
“Brass is CPU-demanding. We have made our best to decrease the CPU load
as much as we can but it is still high since it is running physical models.
When using the Riff mode, up to 4 models are playing at the same time which
is four times more cpu consuming than the live mode.”
I called up some riffs, muted all but one instrument, and playback wasn’t
a problem. On some of the riffs, I could use two instruments. What to do about
the other parts? A workaround was to export the riff as a MIDI file, import
it into my sequencer program (Logic Pro), call up the appropriate number of
audio instruments and select BRASS for each. I did this with a Motown preset
that used trumpet, trombone, and sax. The funny thing is the Riff section (whether
in standalone or AU mode in Logic) would not play this without stuttering.
When I created a MIDI file for it in Logic, called up three instances of BRASS,
hit “play”, the result was flawless. Hmmm….must be some powerful
somethin’ in that there riff programming. I played with the notes in
Logic, exported the new parts as a three-channel MIDI file, and imported it
back into BRASS. It appeared as it was played in Logic.

Fig. 3: Riff Mode
The Riff Mode is simple to use. It is setup very similar to the matrix editor
of sequencers like Logic, Cubase, Sonar, DP, etc. Below the matrix screen,
four columns offer style (fifteen of these: pop, classical, salsa, etc.) The
next column allows the selection of individual instruments or section, then
on to the list of riffs, then something Arturia calls “modif”(a
variation on modify, no doubt). Modif shows you whether or not the riff has
been edited: draw in some notes, and a star will appear in the modif column.
When the edit button is clicked, a controller-editing screen pops up under
the matrix screen, along with the pencil, eraser, and other editing tools.
Notes can be drawn in, lengthened, shortened, erased, etc., and the parameters
from the Live Mode screen can be edited and saved as well.
The riffs sound and feel is pretty good. Sound like three players that play
in the pocket, and aren’t metronomic. Riffs can be dragged onto a key
on the software keyboard and then triggered from your controller keyboard.
Putting a different riff on each key is like triggering Roland RPS, or sampled
loops from your trusty hardware sampler back in the “old days”… Figure
3 shows the keyboard divided in two sections: Riff and Chord (also different
colors.) Press down the key on the riff side and it plays as it played when
auditioned in the list. Play chord structures in the right hand while triggering
riffs with the left, and the key will change (the tempo remains the same).
The keyboard zoning can be swapped: chords on left, riffs on the right. This
is a very thoughtful feature. Left handed, right handed, it doesn’t matter,
you can set this feature up to suit yourself. Speaking of tempo, the tempo
can be synced to its own per riff (riff tempo), the DAW (host tempo), or fixed.
How Did It Sequence?
I did a basic eight-measure phrase, with a stereo drum loop track, a bass
track, electric piano, and three instances of BRASS. Actually, a fourth BRASS
track was possible, but some stuttering occurred, so I cut back to three. BRASS
will fare much better on a G5; right now there is no version for the Intel
Macs. That will probably be coming down the road. There are certainly plenty
of blazing fast PCs on the market that can handle this program. Even so, you
may find yourself having to use the sequencer program’s “freeze” function
to keep even the heartiest cpu from choking if running BRASS with many audio
tracks and instruments. Sound like a pain? Maybe…but the realism and
expression of the sound is worth it.
Automation was a breeze; you get the option of the eight parameters from Live
Mode, plus ambience amount and color. I randomly drew automation data using
all the parameters on a track, and found the response to be quick and smooth;
no complaints.
Summary and Conclusion
BRASS is clearly the result of much research and programming. Arturia has taken
care to write an outstanding manual; they want to equip you with everything
you need to be a success in creating music with this program. Yes, BRASS
is a cpu hog, but the results speak for themselves: three vibrant instruments
that take a significant step forward in the electronic creation of acoustic
sound. This won’t replace mammoth sample libraries for film scorers,
but can take a place along side those libraries, as an adjunct to those libraries.
The amount of expressivity coupled with the realism of sound put this virtual
instrument in a class by itself. Très bien, Arturia.
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