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Analog Vs. Digital

Content Contributed by icubed &
Edited for audioMIDI.com by Kincaid Smith

April 4, 2002

 

Although analog recording still plays a major role in audio production, digital audio systems are commonly used for recording, editing, mixing, adding effects, mastering and scoring. Analog recording suffers from limitations such as saturation, tape noise, flutter, generational loss and expensive hardware. Where as digital audio offers pristine audio quality, powerful digital signal processing (DSP), near-perfect duplication and affordable hardware/software solutions. For these reasons many commercial and home musician studios have chosen digital audio.

Analog recording uses audio tape, which is a very thin strip of plastic, coated with magnetic particles. The recording process aligns the magnetic particles into a pattern on the tape that represents the electrical signal. This creates a continuous representation of the electrical signal.

When acoustic or analog audio is represented as a wave, it typically looks something like this:

Analog Sound Wave

If we were to lay a grid over the sound, we would see that acoustic waves are "smooth", meaning they have an infinite number of points on the grid.

The situation is slightly different when it comes to digital audio.

Computers have a hard time dealing with things that are infinite, so when recording an analog signal into a digital system, the electrical signal must be converted into a language that computers can understand. This language is called Binary. Binary data (bits) consists of just 1's and 0's in series and the translation of audio into this numerical language is accomplished through the use of an analog-to-digital converter (A/D). Some computers have basic A/D converters built-in, but for high-quality recording additional audio hardware is available. When digital audio is played from the digital system, the binary data is converted into an electrical signal (so your audio speakers can monitor the signal) by a digital-to-analog converter (D/A).

Sampling

The process that an A/D converter uses to capture an analog signal is called sampling. Sampling is like taking a snapshot of the sound wave. This creates a stepped representation of the electrical signal. When computers digitize sound, the computer takes snapshots of the sound at fixed points. A digitized version of the above wave might look something like this:

 

Digitaly Sampled Sound Wave

While the shape is similar to the analog wave, they are not exactly the same. The more often that the computer takes those pictures of the sound, the closer to the original it will sound. The number of times per second that a computer takes that snapshot is refereed to as the "Sampling Rate ". The higher the sampling rate, the more samples taken per second. There are many different common sampling rates that you might see:

  • 44.1 kHz = 44,100 Samples per second - This is the standard for CD's
  • 48 kHz
  • 88.2 kHz
  • 96 kHz

Bit Depth

The other aspect of how computers digitize the audio is the "resolution" or "bit rate"..The resolution of a sample represents its dynamic range, or levels of volume. The higher the resolution, the greater the dynamic range; and the lower the resolution, the less the dynamic range. For example, a 1-bit system can only represent two levels of volume - off or on (0 or 1). A 2-bit system can represent four levels of volume - off, soft, medium or loud (00, 01, 10, 11). A typical resolution is 16-bit, which is the resolution used for Audio CDs. A 16-bit resolution can represent 65,536 (or 96 dB) levels of dynamic range. A 32-bit system can represent 1,048,576 (or 192 dB) levels of dynamic range. That is over one million levels of dynamic range!

The different common bit rates are:

  • 16 Bit - This is the standard for CD's
  • 18 Bit
  • 20 Bit
  • 24 Bit

Digital Recording capabilities are often listed as Bit Depth / Sample Rate.

So the standard recording for CD's can be represented as being 16 Bit/44.1 kHz. Most high end audio software now can record at 24 Bit/96 kHz.

 

 

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