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If you recognize these
two names you may be wondering what they are doing
in The Cutting Edge column. Dave Smith is well
known for his Sequential Circuits synths as well
as being the father of MIDI. Likewise, Roger Linn
is known as the father of drum machines with his
infamous Linn Drum. But this was back in the late
70’s early 80’s. What you may not
know is that Dave and Roger have been active in
music technology ever since. Dave’s ideas
about Vector Synthesis led to the development
of synths like the Korg Wavestation and Yamaha
SY-22. More recently, Dave was involved with the
very early soft-synths from Seer Systems, including
Reality. Roger took his knack for drum machine
design to Akai and developed the now famous MPC
line of drum machines (MPC 60 and 3000) and also
worked with Roland on the R-70. Recently, both
Dave and Roger have “reemerged” with
their own companies and have brought two very
interesting products to the market -the Evolver by
Dave Smith Instruments and the AdrenaLinn by
Roger Linn Designs.
At the most recent NAMM I found
myself scouring the trade floor for new and exciting
sound tools. I wanted to see and hear the latest
plug-ins and soft synths. However, it was two pieces
of hardware that really caught my attention. Innovative
is a big word in my book, but that’s what
I heard out of these two boxes.
The AdrenaLinn is
an amp modeler/effect processor with a built in
drum machine. Now there are a ton of amp modelers
out there, but on top of the great modeling, Adrenalinn's
innovation is evident in the interaction of the
effects and drum machine with your playing. The
Adrenalinn is chock full of unique guitar sounds
that seem to facilitate song creation and ideas.
Likewise, the Evolver is
a monophonic synth that has a very unique sound.
This comes from the fact that Dave went for a hybrid
design -utilizing both digital and analogue components,
and focusing on the sound and not worrying about
whether the path was purely analogue. Yet, nothing
sounds monophonic about the Evolver in the sense
that the sounds and sequences are never static.
Recently, I was able to talk to both Dave and Roger
and ask them about designing innovative and fresh
products today in the sea of soft-synths, virtual
analogue, and retro revitalization.
Q & A
DOUG: What made you
guys decide to come back out with new product designs
under your own names and companies. Was it to have
complete design control? Did you identify a market
that wasn’t being paid much attention to?
Or was it just to get back to the process of designing
your own equipment again?
ROGER: For me, I did
find it frustrating at times working with both Akai
and Roland. With Akai, I had a lot of ideas for
other products but Akai were only interested in
me being involved with drum machine type products.
I wanted to do something that was smaller, more
flexible -a more creative product for a smaller
market, not necessarily a mass-market commodity
product. That’s the idea behind my current
company Roger Linn Design. Also, since I was always
a guitar player first and foremost, I wanted to
make some products for guitar... and my first product
-the AdrenaLinn- is a result of that.
DAVE: My case was a
little different than Rogers. I had been doing a
lot of software work with Seer Systems and then
ended up doing a little bit of work on Rogers Adrenalinn
and a couple other hardware projects -which I hadn’t
done for close to twenty years. I really enjoyed
working with hardware again and was getting bored
with software. There was actually a long period
of time where guys like us couldn’t do hardware
projects due to the costs involved. But now we have
come full circle where we can make designs and use
off the shelf parts to create a new instrument and
have factories build them for us -which is what
allows smaller companies like ours to create new
instruments. I just came to the realization of, “Oh,
this is fun working with hardware again, what can
I do?” It’s kinda funny though because
I say I’m bored with software, but of course
half of the design of these products is still embedded
software. The difference is that it’s your
own software so it doesn’t crash, you don’t
have to worry about other companies changing systems
on you. If you design a software instrument today
it’s not going to work in five years because
everything else is going to change so you end up
spending most of your time just supporting the product
instead of doing instrument design. That’s
the part that gets boring to me.
DOUG: So what has changed
the most in designing instruments today -is it in
the software, or in the hardware fabrication itself?
DAVE: The bigger changes
are actually in the hardware... the software -if
you’ve done embedded programming it’s
pretty much the same as it was a long time ago,
although the tools to code the software are better.
On the hardware side the changes are more evident.
Twenty, thirty years ago we used to have to do all
these manual tape layouts and circuit boards with
all these extra processes that took forever. You
had to draw your schematic and look at the layout
and compare the two to make sure they match. And
now you can have software that does much of the
tedious work and cross checking for you. You can
email your board layout to some place you’ve
never even been before and your boards just show
up a week later at your doorstep. Everything is
so much easier.
ROGER: Another key
enabling technology is the DSP processor. These
are specific purpose computers for just processing
audio or some signal at extremely high speeds -and
they are very cheap. They do very few things, but
they do it extraordinarily fast and for a very low
cost. So these days you can get a chip that cost
less than ten bucks and it replaces an entire board
of analogue circuitry or even a board of digital
circuitry as well. And so, for example in my box,
the AdrenaLinn I basically just take the audio in,
convert it into numbers and then crunch on it at
extremely high speeds, spit it out, and turn it
back into an analogue audio signal. Of course, Dave’s
Evolver is more complex. He’s actually got
real analogue filters and oscillators but he also
has the digital stuff -so he’s got the best
of both worlds.
DOUG: Can you guys
give a quick description of not exactly what the
Evolver and Adrenalinn do, but what they do differently
than most other units
DAVE: Well, in my case
I was starting from a clean slate and I said, “Well,
what exactly do I want to design?” My first
decision was to make it monophonic, as it would
be a lot simpler to design. And then I decided to
have analogue in it -as most products use virtual
analogue -and real analogue has many of its own,
unique benefits. But I also added DSP as I wasn’t
interested in just doing a retro synth. Feedback
is something I have always liked in synth and I
figured now is as good a time as any to incorporate
it into my designs. So the whole concept of the
Evolver is that it is the best of both worlds -I
think that is what gives it its own personality.
ROGER: I don’t
know if you have ever heard the Evolver, but in
my mind when I play with it - the combination of
this four part sequencer that it has and the extraordinary
number of controls, it creates a new type of instrument
with its rhythmic sequences of interesting sound.
I mean it’s not just a monophonic synthesizer
-when you hear the thing you would swear it’s
a polyphonic synthesizer with all the interesting
sounds that come out of it that really defy categorization.
DOUG: It seems Dave,
that you don’t really take sides in the analogue
versus digital argument. You’ll just use whatever
sounds better and creates unique sounds?
DAVE: Yeah, I have
the same opinion about computers. I mean Mac’s
and PC’s -they both suck and they’re
both great and it doesn’t really matter. A
lot of people get hung up on platforms, or that
it has to be analogue, or that it has to be digital?
Actually, I thought people would bitch about Evolver
not having a pure analogue chain. When I first built
it I was worried that it wasn’t pure analogue
-because I used a lot of A/D’s, but I don’t
think I’ve heard a single person complain
about it. It’s a balance really, and you have
to keep in mind who your target market is.
I think on the one hand Roger
and I build instruments that we ourselves want to
play and I think that shows in the personality of
the instrument. I found myself not even playing
the instrument I designed in the case of Reality.
But on the other hand, I don’t want to build
something that nobody else wants to play except
myself. You have to keep in mind what other people
want, but at the same time design something that
people might not have thought to ask for.
DOUG: Roger, most people
would associate you with percussion devices and
drum machines not realizing that you have been playing
guitar for years –what led you to design something
that has both guitar modeling and drum machine capabilities.
Is it related to what Dave mentioned -wanting to
build an instrument that you yourself would like
to play?
ROGER: Well, years
ago I used to play on recordings as a guitar player
and there was one artist I worked with who I convinced
to buy an EMU modular synth. I learned a lot about
controls, sequencing, and what you can do to filter
audio in rhythmic ways and I thought it was an extraordinarily
fun thing to work with and make engaging sounds.
The idea of rhythmically filtering using sequences,
MIDI controlled filters, and MIDI controlled processors
of different sorts was something no one was really
doing because it is so complex to do and requires
so much setup. It’s outside the normal realm
of what people do. What I wanted was something that
allowed a guitar player to get very quickly some
of these extraordinary sounds in a low cost box.
The idea behind the Adrenalinn
is beat synced effects, or what we call groove filter
effects. You know it seems silly when you think
about it but guitar amplifiers on just a very simple
level have had tremolo for something like it for
forty years and it has always been out of sync with
the beat. Modulation effects in general, when brought
into sync with the beat, are so much more powerful
because they have predictability. The idea of taking
simple sequences and using them for filtered tones
applied to the guitar signal can be very powerful.
The comments we get back all the time seem to be
stuff like, “I took it home and wrote three
new songs immediately”, or “It pulled
ideas out of my head that I would have never thought
of before”. To me this is what’s gratifying …making
a tool that enhances creativity in some way.
DOUG: As a last question,
what do you see lacking in today’s equipment
and software design -ease of use, functionality,
compatibility, etc.?
DAVE: Well, anything
that is straightforward and not convoluted. Unfortunately,
for things like software half the time the companies
focus too much on making the thing look “cool”.
The other problem is that so much has already been
done …it’s hard to find new things.
ROGER: Also, it seems
(compared to when we had our companies in the eighties)
that there is less of an interest from the public.
I think the public assumes that anything that is
good - they’re going to be told about it so
they don't have to go looking for new products.
But at the same time, those who are interested are
going to search stuff out and find out about it.
I think there are a lot of great ideas coming from
the software plug-in companies like Antares. Their
newer product, Kantos, seems like a creative idea.
I think Native Instruments makes some cool products.
Propellerheads is a great one also. I think Line
6 does an extraordinary job –they seem to
have a great combination of new technology with
usability.
DOUG: Thanks so much
for the time and info guys.
BOTH: No problem.
Both Dave and Roger have
ideas for new,
innovative, and unique instruments for musicians
coming down the pipeline. Also, if you haven’t
heard either the Evolver or
the AdrenaLinn you
can hear some
demo MP3's on site at the provided links or surf
over to Dave or Rogers’ web
pages to learn
more about the products. Roger also has some great
Quicktime videos that take you through some of
the features on the Adrenalinn. And when you’re
ready to pick one of these stellar units up – check
them out here at audioMIDI.com.
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