Know
What You Don't Know
The
road to knowledge is one
of self-enlightenment.
It is not merely so important
to know what you know,
but rather what you don't
know. Examine yourself
and your current knowledge.
Where are the "gaps" that
you need filled? Do you
know how to compose for
symphony orchestras but
are scared to death of
turning on your computer?
Do you have a great ear
for melodies but don't
know how many sharps are
in the key of A Major?
A
good way to approach the
subject is by getting a
critical outside evaluation
of your projects. Have
an informed, impartial
party listen to your music
and give you some honest
criticism and tell you
where the shortcomings
are. The most difficult
part of this is not taking
it personally. Also important
is to get more than one
opinion, so that you have
more than one persons
view to consider.
Also
try comparing your music
with some CD's. What is
it about commercially released
music that your music is
missing? Once you can start
isolating the problems,
then you can start figuring
out how to fix them.
Gather
Information
Once
you know what you need
to learn, the next step
is to gather the missing
information. The good news
is that information about
music and music technology
is available from a wide
variety of sources and
is very plentiful. The
bad news is that information
about music and music technology
is available from a wide
variety of sources and
is very plentiful. So some
strategies about gathering
information are in order!
There
are basically two kinds
of information available:
Opinions and Facts. If
we were dealing with a
science such as math, we
would be dealing mostly
in facts. A thing like
2+2=4 is pretty hard to
argue against. In music
and music technology there
are many facts as well,
such as 24-bit recordings
take up more hard drive
space than 16-bit ones.
However, once you step
away from this and say "24-bit
recordings sound better
than 16-bit ones," then
you are moving into opinion.
In
any of the arts, most resources
you find will be heavily
opinionated. It is important
to distinguish opinions
from facts and realize
that for every opinion
about music, there is someone
with exactly the opposite
opinion.
For
example, you can read in
a textbook that you should
always use XYZ to master
your recordings. Then you
can read on the Internet
not to do XYZ but rather
ABC. Which one is right?
They both are. So which
opinion should you use?
Keep in mind that no one
has "the" answer. Listen
and experiment for yourself
to determine what is right
for you and your style
of music. What is most
important is that you gather
information so you can
make an informed decision.
Information
Sources
Where
do you go to get the information?
As stated earlier, information
is plentiful and vast.
Some sources to consider
are:
The
Internet
The
Internet is probably the
most immediate source of
information to help you
find out about computer
music topics. Manufacturers'
websites often offer in
addition to specific product
information databases of
FAQ's, Tutorials/Tips&Tricks,
and technical specifications.
Stepping
beyond the manufacturers
website, there are many
other sources of information
on the net. Many informational
sites are available about
electronic music and music
in general. One of the
great things about the
arts is that there are
so many people willing
to share their viewpoints
and knowledge with you.
Users'
Groups are another potentially
helpful source of discussion
that can yield quick answers.
Most Users' Groups catalog
their postings in an easy-to-reference
database in addition to
emails that you receive
on a daily basis. Many
are targeted directly to
a particular area of interest
or a particular program
or software, so you can
usually find one that fits
your needs.
Check
out our Links Page
for More
Books,
videos, and more
Books
and instructional video
tapes, DVD's or CD-ROM's
are often available about
specific software. Overviews
on basic recording techniques
or sound synthesis, for
example, can be useful
in helping you understand
basic underlying principles.
Check
out our Books Page
for More
Magazines
There
are numerous magazines
on the subject of music
technology and you should
consider subscribing to
at least one of them, probably
more. Magazines can get
a bit expensive (especially
if you subscribe to a lot
of them), but those costs
are usually mitigated by
the fact that each issue
can give you tips and advice
for making yourself more
productive. There is hardly
an issue that goes by that
I don't learn at least
something from. For more
about the different magazines,
see our Computer
Music in Magazines article.
School
Many
people confuse the purpose
of going to college to
study music. In other disciplines,
such as business, the degree
is the only reason you
go to school. In the arts
areas, that piece of paper
is more about making your
mother happy than it is
about getting you a career
in music. What is important
about the degree is the
broad knowledge base you
can gain and the discipline
it takes to get the degree.
These are things that can
never be taken away from
you.
If
you don't have time to
study music full time,
or are in another career
already, consider other
college sources. Community
colleges are a wonderful
resource for taking classes
at your own pace. Also
look for summer sessions
and seminars, extension
courses, and more.
The "Real" World
Experience
in the world outside can
also help give you some
insight on making music
with your computer. Electronic
and experimental concerts
are a great way to hear
new sounds and get an idea
of how people are using
computer music tools for
performance. Product demo
sessions can be useful
in demonstrating functionality
of software or hardware.
Trade shows and conventions
can be similarly informative.
Experimentation
and Applied Information
One
of the best ways to learn
anything in your studio
is by experimentation.
Take the knowledge you
have gained from the sources
above and try it out. The
worst time to be learning
how to do something in
your studio is when you
are working on a project
with a deadline. So a good
time to do this is in between
projects.
Start
with a project that you
have already completed
and make a copy of it (so
you don't ruin the original).
Take this project and start
to play with it, keeping
in mind that now is not
the time to worry about
the final product, it is
a time for experimentation.
Tweak settings from the
minimum to the maximum;
you can only know how far
you can go with anything
once you've gone too far.
Start
applying what you learn
as soon as possible. If
you have been learning
about microphone placement,
try making lots of different
recordings and play with
how the mics are positioned
until you get the feel
for what is right or what
is possible. As I said
before, the last time you
want to be doing this kind
of experimentation is when
your project deadline is
looming.
Conclusions
Learning
about computer music-making
and using music technology
should not be a painful
process. With the right
resources, your experience
can be made productive
and fun.
|