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Dynamics Processors Explained

By Miriam Kolar

Most everyone’s heard the term Dynamics Processors, but what that actually refers to can be confusing. Here are some explanations and information that will, I hope, prove informative and helpful.

October 18, 2001

 

 

Dynamics processors alter the dynamics of an audio signal. The most common types are compressors/expanders, limiters, and gates/mutes.

Some terms that may be useful to know include:

  • Dynamic range: the difference between the quietest and loudest components of an audio signal, from noise floor to distortion; usually measured in decibels (dB).
  • Peak: refers to the highest amplitude and volume of an audio signal.

Common Uses of Dynamics Processors

Dynamics processors can be used to change what you notice in an audio track; for example, a compressor might be used to enhance the breathiness of a vocal track by making the quiet details in the recording proportionately louder.

Dynamics processors are also useful in removing or de-emphasizing unwanted parts of an audio signal. A gate/mute is often used to cut out unwanted types of sound completely, as in stopping signal flow during the pauses between snare hits on a drum track. A de-esser is essentially a compressor with sidechain EQ that de-emphasizes the sibilant quality of an audio signal, such as harsh vocal consonants. An expander increases dynamic range, and is commonly used in noise reduction processes: the noise floor, the quietest part of the audio signal, is expanded then removed.

Dynamics processors are frequently applied as tools for preventing an audio signal from being overdriven and causing distortion. A limiter can be used to prevent the loudest peaks in an audio signal from reaching an undesirable level.

Types of Dynamics Processors

Compressors

A compressor decreases the amplitude of the loudest components of an audio signal, thus decreasing the entire dynamic range. Gain control enables the user to boost the compressed signal so that the re-proportioned audio signal gets louder overall. This is sometimes called "make-up gain", because it allows the user to "make up" the difference between the original signal peak level and the compressed signal peak level. Now the originally quiet parts of the audio signal are much louder, and the loud parts remain loud.

Engineers refer to extremely compressed audio as "squashed", meaning that the balance between quiet and loud has been destroyed; sometimes this is a desired effect, though more often it creates an exaggerated, unnatural sound.

How do I use a compressor?

Understanding the basic controls on a compressor is the best way to get started; then you can experiment until you get the sound you want. Compressors typically have four basic functions: compression ratio, attack, release, and gain control.

The compression ratio expresses the difference between the input level change and the output level change. A compression ratio of 6:1, for example, indicates that for every 6dB of level change on the input signal there is only 1dB of level change on the compressed signal. The higher the compression ratio, the smaller the dynamic range.

The attack setting on a compressor determines how fast it will react to the input sound. Short attack times quickly bring down the level of the loud, fast transients in the audio signal; long attack times let more sound through before the compressor engages, resulting in a punchier sound.

The release setting on a compressor determines how quickly the signal level returns to its original level after the compressor has engaged. Short release times create a more exaggerated effect ("breathing"), whereas long release times have a more gradual, natural sound.

Gain control on a compressor typically allows the user to adjust the overall volume of the audio signal; often there are both input and output level controls so that you can affect the initial compression level partially by input control, and boost the compressed signal to "make up" the difference between the original and compressed peak level. A sidechain in a compressor controls the actual gain element of the compressor. Most compressors have sidechain inputs which allow you to change the signal being fed to the gain control element. This can be useful for studio tricks such as feeding gates or EQ (for de-essing) to the compressor.

1 . . . 2 . . . 3 Compression: How to get started using a compressor

  • Set the gain control/makeup somewhere below 0dB (and be prepared to move either way with it, depending on your output volume)
  • Set the compression ratio to something moderate (eg: 4:1 — 8:1)
  • Set a moderately short attack and moderately long release time (go halfway on each control for starters)

Now send audio though the compressor and start experimenting with changing the controls!

Limiters

A limiter sets a limit on the level of an audio signal, and typically compresses only the highest peaks. There are several basic types of limiters. Look-ahead limiters gauge the potential of the signal to exceed a certain limit and engage as soon as they anticipate loud passages. Brick wall limiters are less dynamic and engage at precise set levels. Limiting amplifiers/maximizers maximize the potential of the audio signal, by preventing it from exceeding certain levels and highly compressing the dynamic range.

Gates/Mutes

A gate essentially opens or closes on an audio signal, silencing certain parts of the signal. The threshold setting determines the signal level at which the gate will engage. Lower thresholds allow more sound through the gate, whereas higher thresholds cut off more of the sound.

The Wrap-Up on the Lowdown

If you have a basic understanding of how each control on a dynamics processor affects the audio signal, it is much easier to determine what type of sound will result. Experimenting with a variety of settings, changing one control at a time, will help you understand how the controls interact. Product manuals can be extremely useful resources for learning to use your dynamics processors, as every design is slightly different and some controls interact in unexpected ways. Many dynamics processors have presets that can help get you started.

 

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