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Creating A Drum Kit On The Korg Triton

Brent Hoover

 

One of the things that the Triton excels at is its ease of use, especially when using the models with the large touchscreens. Editing programs and combinations is relatively straight forward, and the most common parameters are often available all on one screen.

This, however, does not apply to drum kits. Although it makes logical sense to have editing and creating drum kits available under “Global”, it seems a little counterintuitive. Nevertheless, there it is and once you get the hang of it is pretty easy to do.

When is a drum kit not a drum kit?

One of the things that makes it confusing (or confusing for me at least) was that the drum kits you create at the Global level, you cannot play. If you create a drum kit you do not see it listed as an available program. What you really have created is a multi-sample. And like a multi-sample, it’s not going to make any sound until you use it in a program. This is why you see two completely different lists from the “Drums” section of programs from the list you see under Global/Drum Kits.

Starting from Scratch

We are going to start with a blank drum kit as this is the best way to run through the whole process of creating a kit, so you can make your own. However, we are going to stick with built-in sounds for now, but there is no reason you could not use sounds that you sample or import from .WAV format.

So to begin, press “Global” from the main selector buttons and then select “Menu” (underneath the data wheel). From this screen select “Drum Kit”. Up at the upper left select the arrow next to “Drumkit” to see a list of available kits. You could modify any of the standard kits here but we are building one from scratch so let’s select kit 48, as this is the first User kit. You can probably see other blank kits in there, but those are slots reserved for kits that come with the expansion boards, so it is best to stick with a User kit to avoid your work being accidentally overwritten.

Unlike creating a multi-sample, every key on your new kit is already assigned a sample “BD-Dry 1”. I have come to hate BD-Dry 1 as it sounds whenever I have not done what I think I have done and there is no sample there. My own personal problems aside however, we’ll assume that an entire keyboard full of the same bass drum sample was not what you were looking for, so we’ll assign some new ones.

Select the field “KEY”, (figure 1, item A) and then using either the data wheel or buttons move to whatever key you want to start with. The keyboard chart above will show the key you currently have selected by showing a grey pattern over it (figure 1, item B).

Now let’s select the sample we want to sound. If you are familiar with creating programs with Double oscillator types this will look familiar to you, as each key is automatically mapped with High and Low velocity samples. However by default the velocity switch is set to 001 (figure 1, item C), so basically you have a single sample, unless you modify this parameter.

By pressing the arrow next to the sample you can select which sample you wish to sound here. (figure 2) When you go to the select screen you see category sections like you do when selecting programs or combinations, but now they are all different types of drum sounds. And the Triton has a LOT of sounds on board. As you touch on each sample you can audition the sound by pressing the key you are mapping. When you have chosen the sample you want, just hit OK and assigning the sample is done.

Now the basics of creating a drum kit would just be to repeat that process over and over again until you have filled the entire keyboard, or whatever amount you want.

Before navigating anywhere else be sure to select “Write Drum Kit” from the drop down menu otherwise your work will be lost when you turn off the Triton. You may also want to “Rename Kit” so that you don’t overwrite your new kit the next time you decide to create a drum kit from scratch.

So to hear your new drum kit, remember that you will need to use it in a program. You can either use an already existing drum program or create your own from scratch. If you create one from scratch be sure to select “Drum Kit” as your oscillator type, otherwise you will not see your drum kit (or any drum kit for that matter) as an available sample set.

Dig Deeper

So now you have created your first drum kit and banged on it for awhile lets do a little more.

First of all, let’s pay attention to the box next to the key selector that says “Assign” (figure 1, item D) and has a checkbox next to it. When you unselect this box, you may think that this key will no longer sound, it doesn’t have a sample assigned to it, but no. This key will now sound with the next available assigned sample down the keyboard and pitch it upwards to reach the key that you have selected. Huh? So if you unselect “Assign” on C#, this key will now sound whatever sample is assigned to C natural, but pitched up one-half step. This is useful when you want to create a range of toms from one sample. Just select the tom sample for the bottom-most sample key, and unselect “Assign” from the rest. Then the toms sample will sound chromatically upwards as far as you want, allowing you to do those long Neil Pert fills you have always dreamed of.

Applying Modifications

Around each sample you see sets of parameters similar to what you see in the Oscillator screen in a program, Tune, Transpose, cutoff, etc. You can modify any of these parameters any way you want but the thing to remember is that these will be applied in addition to whatever programs parameters are already there. So if the program has a cutoff that starts with 30, and you set the cutoff at 20 in your drum kit, it will now be 50.

Building Exclusive Sets

Another thing you will probably want to do is create exclusive sets. These are sets of sample that will stop any sample from sounding whenever another sample from the same exclusive group sounds. The most common example is open/closed hi-hat. You want the open hi-hat sample to stop sounding whenever the closed hi-hat key is pressed. To do this you will need to select the “Voice Mixer” page for each sample and select the “Exclusive Group”.(figure 3, item A) It doesn’t matter what you select here as long as both the hi-hat samples use the same group. You will want to use a separate group for each set of samples that you want to make exclusive.

DAW’s and Effects

Most of the other parameters in these screens are fairly self-explanatory so I will leave you to play around with them. But I will point out one last feature of drum kits that are unique. Custom drum kits allow you to assign each sample to one of the five effects busses (figure 3, item B). So depending how you set up your effects, you could select from five different effects. Or if you set the effects up serially, you could run some samples through all five, and some others just through the last two. For example you may want to run all the samples through compression, but only snare and toms through the reverb. And of course you can assign different to different outputs, so that you can record h-hat, kick, and snare separately for later mixing.

Conclusion

Custom drum kits are a powerful part of the Triton, although they are harder to get at than most things in the Triton. But once you put a little effort into it, you will be greatly rewarded.

Click here to send questions or comments to Brent Hoover regarding this article.


 

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